National Repository of Grey Literature 4 records found  Search took 0.03 seconds. 
Physical Simulation in Virtual Reality
Grünseisen, Vojtěch ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
This work describes using of SDL, OSG and ODE as tools in game development and how they can be integrated to work together. Theory about collision detection and its role in physics engine is also described. Used libraries are described as well. With this engine a game scene is created and driven. This scene contains bodies connected by ODE Joints. Scene content and application controls are meant to resemble first person shooter game style.
Operator's station for Perseus mobile robot
Sabó, Marek ; Jílek, Tomáš (referee) ; Burian, František (advisor)
This thesis deals with the design and implementation of application for control of mobile robot. In the introductory section is discussed used platform GEARS-SMP, the principle of functionality of protocol for servo motors control, format M-JPEG and standard H.264. Further work is dedicated to analysis of designing user interface in robotic applications, available options for control devices and hardware used in remote controller. The following part focuses on the design of robotic application, especially on graphic user interface and virtual head-up display and follow-up implementation of created application in Raspberry Pi. In the end, thesis describes implemented software solution and compares resulting application with the created design.
Operator's station for Perseus mobile robot
Sabó, Marek ; Jílek, Tomáš (referee) ; Burian, František (advisor)
This thesis deals with the design and implementation of application for control of mobile robot. In the introductory section is discussed used platform GEARS-SMP, the principle of functionality of protocol for servo motors control, format M-JPEG and standard H.264. Further work is dedicated to analysis of designing user interface in robotic applications, available options for control devices and hardware used in remote controller. The following part focuses on the design of robotic application, especially on graphic user interface and virtual head-up display and follow-up implementation of created application in Raspberry Pi. In the end, thesis describes implemented software solution and compares resulting application with the created design.
Physical Simulation in Virtual Reality
Grünseisen, Vojtěch ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
This work describes using of SDL, OSG and ODE as tools in game development and how they can be integrated to work together. Theory about collision detection and its role in physics engine is also described. Used libraries are described as well. With this engine a game scene is created and driven. This scene contains bodies connected by ODE Joints. Scene content and application controls are meant to resemble first person shooter game style.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.